Saturday, October 16, 2010

WoW patch 4.01 aka WTF do they even test this $#*^

So for those of you that aren't addicted to this wonderful little game called World of Warcraft, here is what you're missing out on:

  • Severely overpowered caster classes.
  • Nearly unplayable battlegrounds due to one of any number of issues including: BGs queueing with uneven teams due to the fact that an extra Horde player got queued in and is counting towards the Alliance side, disconnects triggered by clicking any flag, disconnects triggered by walking towards the mine in Arathi Basin, disconnects triggered by taking a spirit rez, disconnects for breathing... Keep in mind these are just the glitches I have personally experienced in Bgs, I'm sure there are plenty more.
  • Random disconnects in Wintergrasp.
  • Missing mail, and mail icons when you have no mail.
  • Missing enchants.
  • The most random game crashes ever... I crashed while riding on a flightpath numerous times.
  • Infinite other bugs that are slipping my mind.

Ultimately the frustration from this page is a reminder of how frustrating the pre-WOTLK patch was... and definitely shows Blizz needs to do a lot more testing before they release this buggy b.s. to their fans.

But what do you guys think? What bugs have you seen that I failed to mention? And how annoyed are you with this patch?

Monday, October 11, 2010

Cataclysm To-Do List Revisited

For those of you that don't know, wayyy back in June I posted my list of things I wanted to accomplish before the release of Cataclysm. I figure with the 4.01 patch presumably being released tomorrow, now is a good time to take a look and see how well I did!

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  • Finish the Insane achievement!
  • Finish my "Salty" title.
  • Get exalted with Hydraxian Waterlords.
  • Get exalted with Silverwing Sentinals.
  • Get Exalted with The League of Arathor.
  • Get the Battlemaster achievement.
  • Get Shadow's Edge (and Ideally Shadowmourne).
  • Get the achievement for 100k honorable kills (55k 39k to go).
  • Kill King Krush to finish Frostbitten grr.
  • Get all of the argent tournament tabards.
  • Complete the Hero of Shattrah feat of strength achievement.
  • Finish my AQ quest chain.
  • Get all the blacksmithing recipes I still need.
  • Compete my old class sets: D1, D2, T1, T2, and AQ set.
  • Farm the following mounts:
[Deathcharger's Reins] from Stratholme.
[Reins of the Blue Proto-Drake] from Heroic Utgarde Pinnacle.
[Reins of the Azure Drake] from Eye of Eternity.
[Reins of the Dark War Talbuk] from Nagrand.
[Reins of the Green Proto-Drake] from the mysterious egg.
[Reins of the Onyxian Drake] from Onyxia's lair.
[Reins of the Raven Lord] from Anzu in Sethekk Halls.
[Sea Turtle] from fishing.
[Reins of the White Polar Bear] from Brunhildar dailies.
[Reins of the Twilight Drake] from Obsidian Sanctum 3 drakes, 25 man.
[Reins of the Traveler's Tundra Mammoth] sold in Dalaran.
[Reins of the Time-Lost Proto-Drake] rare spawn.
[Swift Alliance Steed] from ToC tribute chest.
[Mimiron's Head] from Yogg Saron.
[Reins of the Ironbound Proto-Drake] from the Ulduar 25 meta achievement.
[Invincible's Reins] from Lich King hard mode...

[Argent Hippogryph] from the argent tournament.

[Ashes of A'lar] from Kael.
[Crusader's White Warhorse] from ToC tribute chest.

  • Farm the following pets:
[Giant Sewer Rat] from fishing in Dalaran.
[Ice Chip] from the Midsummer event.
[Parrot Cage (Hyacinth Macaw)] rare drop in STV.

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Yeah, I defiantly set some pretty lofty goals for myself. I'm exalted with Shen'dralar and Darkmoon Faire- but am making slow progress on the goblin reputations for the Insane title.

And despite putting in thousands of casts towards some of the rare fishing rewards, I am no closer to that goal at all (RNG ARGH).

As far as the PVP goals, I have made some serious progress. I am almost done with Battlemaster, and with a little luck I may still get it before Cataclysm. In addition I put a huge dent in the 100k kill achievement.

Unfortunately mounts and pets have more or less eluded me, so only a few got crossed off from that massive list- and I REALLY hope they don't remove any, I hate missing out on mounts.

Anyway, wish me luck as I forge ahead in my attempt to finish as much of this list as possible!

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Paladin-Bias

Wednesday, October 6, 2010

Graphically-Challenged @ Paladin-Bias #5

Another installment of Graphically-Challenged, the artistically defective web comic. Enjoyyyy.


Monday, October 4, 2010

It's Official!


Today Blizzard announced the official release date for the newest expansion to their immensely popular MMORPG The World of Warcraft. WoW: Cataclysm will officially be hitting the shelves on December 7th!

The third expansion in the World of Warcraft, Cataclysm introduces two new playable races to the game, the worgen and the goblins. The expansion will also introduce an increased level cap, new dungeons, the ability to fly in old Azeroth, and a completely redesigned game world.

The content of the expansion will be focused on the sundering of the land caused by the return of the malevolent dragon Deathwing.

Wednesday, September 29, 2010

The Most Annoying Abilities in WoW- March Madness Style: Part 4!

After a brief break, the MAAWoW tournament has returned with its fourth installment!

For those of you that aren't up to date, this is a tournament pitting the most annoying abilities in Warcraft against each other for the title of The Most Annoying Ability in WoW. We are currently in the preliminary rounds, determining which ability will represent each class in the final bracket. So far the results of the previous rounds:


Previously we explored some of the most annoying abilities of the Mage class and determined that Ice Block was the most annoying ability. Today we're going to break from tradition and take a look at two classes, the Shaman and Hunter classes.

HUNTER!

Hunters are a versatile class that has many unique abilities. They can tame mighty beasts to fight alongside them as they pepper opponents with blasts from their blunderbuss. Or they can plant traps for overzealous enemies to become ensnared, or swarmed by venomous snakes. They pack a lot of punch into their ranged attacks, and often times you'll be on the receiving end of curb-stomp from their pet while they're lighting you up from a safe distance.

As the only class to use traps, and one of two classes to have pets- Hunters had several interesting abilities to consider for the tournament. The abilities I chose to represent the class were the abilities Scattershot, Disengage, Freezing Trap, and Feign Death. These abilities will square off for the title of the most annoying Hunter ability and ultimately the chance to be named the most annoying ability in WoW.

The first round of the Hunter bracket pit the crowd control ability Scatter Shot against the relatively new defensive ability, Disengage. Disengage was added to the Hunter's arsenal as a way to quickly put distance between a Hunter and its enemy, allowing it to execute any of its numerous and devastating ranged attacks. this ability is particularly frustrating against a class with no gap closing ability (ahem Paladin). Meanwhile, Scatter Shot causes you to lose control of your character as it staggers aimlessly for a few seconds. While the defensive capability of Disengage can be very frustrating, it is easily countered with abilities like Death Grip, in addition it can be quick humorous when a Hunter disengages off the edge of a cliff. So for the first round, Scatter Shot advances!

Next, Freezing Trap faces off against Feign Death in another battle between a defensive ability and a crowd control ability. Feign Death is unique in that it causes enemy players to drop the Hunter as a target and switch to the Hunter's pet. This can buy the Hunter precious time in a close fight. Meanwhile, Freezing Trap is the essential CC ability for the class, freezing an enemy into a solid block of ice. While Feign Death may cause some momentary confusion for some opponents, most people are well aware of this little trick, rendering it pretty useless in serious PvP environments. So Frost Trap moves on to the second round.

The final round for the Hunter bracket comes down to Freezing Trap vs. Scatter Shot. Two CC abilities, which can frustrate opponents if their trinkets are on cooldown at an inopportune time. While both have their merits for being the most annoying Hunter ability, this one is cut and dry for me. I despise any ability that removes control of my character and makes him wander around like an idiot. So the winner, in a first-round knockout, Scatter Shot!


SHAMAN!

One of the most unique classes in Warcraft, the spiritualistic Shamans (notoriously) were originally a Horde exclusive class, and the counterpart to the Paladin class. Historically they have frustrated opponents with their healing ability, their totems, and their ability to self-rez in the middle of battle.

For the title of most annoying Shaman ability we're going to focus on some classic Shaman abilities, and some new ones. Earthbind Totem, Hex, Thunderstorm, and Reincarnation will face off for Shaman annoyance supremacy!

First, two CC abilities clash. Earthbind Totem is an ability very similar to a Druid's Roots ability, pinning an enemy in place with vines that shoot up from the ground. Hex is akin to a Mage's Polymorph ability, transforming an opponent into a frog. Both abilities can be annoying, but Earthbind is more easily counter-able, so Hex advances.

Next, the relatively new ability Thunderstorm squares off against the classic, Reincarnate (also called Ankh in reference to the reagent required to cast the ability). Ankh was one of the most hated abilities in WoW vanilla by some players, and is even referenced in the classic WoW parody song, That's the World of Warcraft that You Play, (Shamans, you are the most overpowered class... be sure to keep reincarnation up and it will take ten Alliance just to bring you down).

While Ankh is widely considered to be very annoying when used properly, it loses a lot of luster because it isn't usable in the competitive e-sport of arenas. Meanwhile, Thunderstorm is an aoe ability that calls down a bolt of lightning to send enemies flying. This often has the very intended consequence of launches players into the Twisting Nether when they find themselves between a Shaman and any ledge (specifically in EOTS). For the annoyance of falling to your death as the Shaman emotes you, and for the repair bill from durability- Thunderstorm advances.

The final round showcases Hex and Thunderstorm. While Hex can be annoying, it is widely considered weak since the player retains control of his character and is able to flee. Meanwhile, aside from completely avoiding ledges or EOTS, Thunderstorm has no real counter... So in a surprise twist, Thunderstorm claims the title of most annoying Shaman ability!


After four preliminary rounds, the final bracket is shaping up nicely:


Do you agree with my assessments? Hate my picks for the classes? Think I'm completely off the mark? Let me know in the comments what abilities didn't get enough love, or which got too much. And check out the previous entries in the competition to see how biased I can be!

Saturday, September 25, 2010

Dogs have fleas.... get it?

A new comic for your enjoyment. Squint as hard as you can to read the font, it adds to the fun!

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